Monday, March 25, 2013

Object Oriented Programming Concepts (OOPS) in C#.net

c# training online Introduction to Object Oriented Programming Concepts (OOPS) in C#.net Introduction to Object Oriented Programming Concepts (OOPS) in C#.net


Class:
 It is a collection of objects. or we can say class describes , what an object is.

Object:
It is a real time entity. That is a real world existance of any substance can be called as an object. An object can be considered a "thing" that can perform a set of related activities. The set of activities that the object performs defines the object's behavior. 
For example,  a Student (object) can give the name or address. In pure OOP terms an object is an instance of a class.


Class is composed of three things name, attributes, and operations

  public class student
   {
    }
student blessy=new student ();

According to the above sample we can say that Student object, named blessy , has created as an object of  student class.


Encapsulation:
Encapsulation is a process of binding the data members and member functions into a single unit.
Example for encapsulation is class. A class can contain data structures and methods.
Consider the following class

public class Triangle
{
public Triangle()
{
}
protected double height;
protected double width;


public double getarea()
{
Double area=height * width ;
if (area<0)
return 0;
return area;
}
}
In this example we encapsulate some data such as height, width and method 
getarea.  Other methods or objects can interact with this object through methods that have public access modifier

Abstraction:

Abstraction is a process of hiding the implementation details and displaying the essential features.
Example1: A Laptop consists of many things such as processor, motherboard, RAM, keyboard, LCD screen, wireless antenna, web camera, usb ports, battery, speakers etc. To use it, you don't need to know how internally LCD screens, keyboard, web camera, battery, wireless antenna, speaker’s works.  You just need to know how to operate the laptop by switching it on. Think about if you would have to call to the engineer who knows all internal details of the laptop before operating it. This would have highly expensive as well as not easy to use everywhere by everyone.
So here the Laptop is an object that is designed to hide its complexity.
How to abstract: - By using Access Specifiers

.Net has five access Specifiers

Public -- Accessible outside the class through object reference.
Private -- Accessible inside the class only through member functions.
Protected -- Just like private but Accessible in derived classes also through member functions.
Internal -- Visible inside the assembly. Accessible through objects.
Protected Internal -- Visible inside the assembly through objects and in derived classes outside the assembly through member functions.

Example:-
public class Class1
    {
        int  i;                                                                //No Access specifier means private
        public  int j;                                                 // Public
        protected int k;                                         //Protected data
        internal int m;                                        // Internal means visible inside assembly
        protected internal int n;        //inside assembly as well as to derived classes outside      
                                                      //assembly
        static int x;                                          // This is also private
        public static int y;                           //Static means shared across objects
        [DllImport("MyDll.dll")]
        public static extern int MyFoo();       //extern means declared in this assembly defined in                             
                                                                     //some other assembly
        public void myFun2()
        {
            //Within a class if you create an object of same class then you can access all data members through object reference even private data too
            Class1 obj = new Class1();
            obj.i =10; //Error can’t access private data through object.But here it is accessible.:)
            obj.j =10;
            obj.k=10;
            obj.m=10;
            obj.n=10;
       //     obj.s =10;  //Errror Static data can be accessed by class names only
            Class1.x = 10;
         //   obj.y = 10; //Errror Static data can be accessed by class names only
            Class1.y = 10;
        }
    }

 [STAThread]
        static void Main()
        {
           //Access specifiers comes into picture only when you create object of class outside the class
            Class1 obj = new Class1();
       //     obj.i =10;             //Error can’t access private data through object.
            obj.j =10;
      //      obj.k=10;     //Error can’t access protected data through object.
            obj.m=10;
            obj.n=10;
       //     obj.s =10;  //Errror Static data can be accessed by class names only
            Class1.x = 10;  //Error can’t access private data outside class
         //   obj.y = 10; //Errror Static data can be accessed by class names only
            Class1.y = 10;
        }

In object-oriented software, complexity is managed by using abstraction.
Abstraction is a process that involves identifying the critical behavior of an object and eliminating irrelevant and complex details.

Inheritance:

Inheritance is a process of deriving the new class from already existing class
C# is a complete object oriented programming language. Inheritance is one of the primary concepts of object-oriented programming. It allows you to reuse existing code. Through effective use of inheritance, you can save lot of time in your programming and also reduce errors, which in turn will increase the quality of work and productivity. A simple example to understand inheritance in C#.

Using System;
Public class BaseClass
{
    Public BaseClass ()
    {
        Console.WriteLine ("Base Class Constructor executed");
    }
                                 
    Public void Write ()
    {
        Console.WriteLine ("Write method in Base Class executed");
    }
}
                                 
Public class ChildClass: BaseClass
{
                                 
    Public ChildClass ()
    {
        Console.WriteLine("Child Class Constructor executed");
    }
   
    Public static void Main ()
    {
        ChildClass CC = new ChildClass ();
        CC.Write ();
    }
}
  • In the Main () method in ChildClass we create an instance of childclass. Then we call the write () method. If you observe the ChildClass does not have a write() method in it. This write () method has been inherited from the parent BaseClass.
  • The output of the above program is

    Output:
      Base Class Constructor executed
      Child Class Constructor executed
      Write method in Base Class executed

    this output proves that when we create an instance of a child class, the base class constructor will automatically be called before the child class constructor. So in general Base classes are automatically instantiated before derived classes.
  • In C# the syntax for specifying BaseClass and ChildClass relationship is shown below. The base class is specified by adding a colon, ":", after the derived class identifier and then specifying the base class name.
Syntax:  class ChildClassName: BaseClass
              {
                   //Body
              }
  • C# supports single class inheritance only. What this means is, your class can inherit from only one base class at a time. In the code snippet below, class C is trying to inherit from Class A and B at the same time. This is not allowed in C#. This will lead to a compile time error: Class 'C' cannot have multiple base classes: 'A' and 'B'.
public class A
{
}
public class B
{
}
public class C : A, B
{
}
  • In C# Multi-Level inheritance is possible. Code snippet below demonstrates mlti-level inheritance. Class B is derived from Class A. Class C is derived from Class B. So class C, will have access to all members present in both Class A and Class B. As a result of multi-level inheritance Class has access to A_Method(),B_Method() and C_Method().

    Note: Classes can inherit from multiple interfaces at the same time.

Using System;
Public class A
{
    Public void A_Method ()
    {
        Console.WriteLine ("Class A Method Called");
    }
}
Public class B: A
{
    Public void B_Method ()
    {
        Console.WriteLine ("Class A Method Called");
    }
}
Public class C: B
{
    Public void C_Method ()
    {
        Console.WriteLine ("Class A Method Called");
    }
                   
    Public static void Main ()
    {
        C C1 = new C ();
        C1.A_Method ();
        C1.B_Method ();
        C1.C_Method ();
    }
}
  • When you derive a class from a base class, the derived class will inherit all members of the base class except constructors. In the code snippet below class B will inherit both M1 and M2 from Class A, but you cannot access M2 because of the private access modifier. Class members declared with a private access modifier can be accessed only with in the class. We will talk about access modifiers in our later article.

    Are private class members inherited to the derived class?
 Yes, the private members are also inherited in the derived class but we will not be able to access them. Trying to access a private base class member in the derived class will report a compile time error.


Using System;
Public class A
{
    Public void M1 ()
    {
    }
    Private void M2 ()
    {
    }
}
         
Public class B: A
{
    Public static void Main ()
    {
        B B1 = new B ();
        B1.M1 ();
        //Error, Cannot access private member M2
        //B1.M2 ();
    }
}
Method Hiding and Inheritance We will look at an example of how to hide a method in C#. The Parent class has a write () method which is available to the child class. In the child class I have created a new write () method. So, now if I create an instance of child class and call the write () method, the child class write () method will be called. The child class is hiding the base class write () method. This is called method hiding.

If we want to call the parent class write () method, we would have to type cast the child object to Parent type and then call the write () method as shown in the code snippet below.
Using System;
Public class Parent
{
    Public void Write ()
    {
        Console.WriteLine ("Parent Class write method");
    }
}
 
Public class Child: Parent
{
    Public new void Write ()
    {
        Console.WriteLine ("Child Class write method");
    }
   
    Public static void Main ()
    {
        Child C1 = new Child ();
        C1.Write ();
        //Type caste C1 to be of type Parent and call Write () method
        ((Parent) C1).Write ();
    }
}
Polymorphism:
When a message can be processed in different ways is called polymorphism. Polymorphism means many forms.
 
Polymorphism is one of the fundamental concepts of OOP.
 
Polymorphism provides following features: 
  • It allows you to invoke methods of derived class through base class reference during runtime.
  • It has the ability for classes to provide different implementations of methods that are called through the same name.
Polymorphism is of two types: 
  1. Compile time polymorphism/Overloading
  2. Runtime polymorphism/Overriding
Compile Time Polymorphism
 
Compile time polymorphism is method and operators overloading. It is also called early binding.
 
In method overloading method performs the different task at the different input parameters.
 
Runtime Time Polymorphism
 
Runtime time polymorphism is done using inheritance and virtual functions. Method overriding is called runtime polymorphism. It is also called late binding.
 
When overriding a method, you change the behavior of the method for the derived class.  Overloading a method simply involves having another method with the same prototype.
 
Caution: Don't confused method overloading with method overriding, they are different, unrelated concepts. But they sound similar.
 
Method overloading has nothing to do with inheritance or virtual methods.
 
Following are examples of methods having different overloads:
 
void area(int side);
void area(int l, int b);
void area(float radius);
 
Practical example of Method Overloading (Compile Time Polymorphism)
 
using System;
 
namespace method_overloading
{
    class Program
    {
        public class Print
        {
           
            public void display(string name)
            {
                Console.WriteLine ("Your name is : " + name);
            }
 
            public void display(int age, float marks)
            {
                Console.WriteLine ("Your age is : " + age);
                Console.WriteLine ("Your marks are :" + marks);
            }
        }
       
        static void Main(string[] args)
        {
 
            Print obj = new Print ();
            obj.display ("Blessy");
            obj.display (34, 76.50f);
            Console.ReadLine ();
        }
    }
}
 
Note: In the code if you observe display method is called two times. Display method will work according to the number of parameters and type of parameters.

When and why to use method overloading
 
Use method overloading in situation where you want a class to be able to do something, but there is more than one possibility for what information is supplied to the method that carries out the task.
 
You should consider overloading a method when you for some reason need a couple of methods that take different parameters, but conceptually do the same thing.
 
Method overloading showing many forms.
 
using System;
 
namespace method_overloading_polymorphism
{
    Class Program
    {
        Public class Shape
        {
            Public void Area (float r)
            {
                float a = (float)3.14 * r;
                // here we have used function overload with 1 parameter.
                Console.WriteLine ("Area of a circle: {0}",a);
            }
 
            Public void Area(float l, float b)
            {
                float x = (float)l* b;
                // here we have used function overload with 2 parameters.
                Console.WriteLine ("Area of a rectangle: {0}",x);
 
            }
 
            public void Area(float a, float b, float c)
            {
                float s = (float)(a*b*c)/2;
                // here we have used function overload with 3 parameters.
                Console.WriteLine ("Area of a circle: {0}", s);
            }
        }
 
        Static void Main (string[] args)
        {
            Shape ob = new Shape ();
            ob.Area(2.0f);
            ob.Area(20.0f,30.0f);
            ob.Area(2.0f,3.0f,4.0f);
            Console.ReadLine ();
        }
    }
}
 
Things to keep in mind while method overloading
 
If you use overload for method, there are couple of restrictions that the compiler imposes.
 
The rule is that overloads must be different in their signature, which means the name and the number and type of parameters.
 
There is no limit to how many overload of a method you can have. You simply declare them in a class, just as if they were different methods that happened to have the same name.



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